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Kingdom Hearts 3D Ultimania Main Nomura Interview Partial Translations!

khisign:

While I’m sure we’re all waiting eagerly for the juicy secrets hidden away in the Kingdom Hearts 3D [Dream Drop Distance]Ultimania to be revealed, the KH community at large are all working together to unravel them! Thanks to nenilein and the-terranort-report, we’ve got a partial translation of the main interview with Director Tetsuya Nomura! Beware of spoilers though!

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This is awesome! So we were first!

June 2012 GameInformer Nomura Interview!

khisign:

Top of the morning, everyone! It’s the start of a new week, and that means the latest issue of GameInformer has begun arriving at retailers and via mail! Have you received your copies yet? I sure hope so, because this issue contains a brand new interview with series director Tetsuya Nomura! You can read it here in our forums or by clicking [Read More]! No spoilers will be found in this interview, so we highly suggest giving it a read!

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KH3D Ultimania Nomura Interview!

khiseta:

It’s May 1st in Japan, which means Kingdom Hearts 3D [Dream Drop Distance] Ultimania is now officially released! Thanks to FF-Reunion, we now have a bit of information from the interview that may pique your interests.

Nomura says that there is no plan for a Final Mix for Kingdom Hearts 3D at the current time, and that there will be an announcement for Kingdom Hearts in the near future!

Update: aibo_ac7 of FF Reunion has also provided more information from the interview found on 2ch!

Does the secret message you unlock mean Kingdom Hearts 3?

Nomura: Use your imagination. You will eventually find the answer.”

Volume 2 of Birth by Sleep? Continuation of Birth by Sleep?

Nomura: That is to say the story for BBS vol. 2 exists but that story has been cut off. There is potential for a sequel to Birth by Sleep, but there are no plans for it right now.

The series producer also mentions that he wishes to see Pixar films in the Kingdom Hearts series.

Update 2: bKvEBVAvUq provided a summary of the interview, of which said that multiple titles are in production by the Osaka team who made Birth By Sleep and Kingdom Hearts 3D.

Excited? Come down to the forums and discuss this!

Welp, it looks like everyone’s wish has come true. It looks like we might finally see that Toy Story world.

Famitsu Weekly Interview Translated! - Famitsu Asks Nomura 10 Questions!

khiethy:

Alright everyone, let’s keep the great flow of news going strong! Thanks to SQEXGAL, we finally get a chance to see what exactly this week’s Famitsu interview entails of Kingdom Hearts Dream Drop Distance! We’ll update this as more is revealed!

Come to our site to read the 10-questions interview!

Come and discuss the interview with us here in our forums!

KH3D in Nintendo Dream + Nomura Interview!

khiethy:

Been a few days since we’ve had an update, but no worries because we are just nine days away from the release of Kingdom Hearts 3D [Dream Drop Distance] in Japan!

Thanks to KH13, we have learned that Nintendo Dream had an article on Kingdom Hearts 3D which also included an interview with the series creator, Tetsuya Nomura! KH13’s Oishii translated the interview, so look below to read it!

Also, don’t forget to chat with us on the forums!

+ This time the story’s development doesn’t change the story so much to be numbered. Nomura’s final task this time was remembrance. The story in KHII was spread to unfold little by little, but as for all the foreshadowing retrieved, the sequel is looking to be a fun installment.

+ There is a lot of meaning put into “Distance” and the distance taken in the next KH work. I think the player can feel they are somehow or other getting closer to the meaning as they play. In the end, whether they are successful or have failed will become clear. “Just as with ‘Drop’, there is a pattern of both of them dropping.”

+ I think what is a dream and what is reality will be clear in the end, but not everything that unfolds is a dream. (About the guests from TWEWY) Similarly to how I have assembled several of my FF projects, I wanted a surprise in a different form. With the extended Slide Pad Pro, you can control the camera movement with the right stick, but even without it it is comfortable to play.

+ (About using the touch panel for Reality Shift,) It may be better to think of using your finger for the touch panel. The exhilarating feeling the Osaka team made is to the same degree as BBS’s. I think it wouldn’t feel as exhilarating if you couldn’t kick off the walls.

+ Until now the actions in KH couldn’t be performed seamlessly. With the Free Flow Action, I think you can make clever use of the substantial gameplay. I want player to have fun testing out the various actions in the game.

+ Thus far, I think the action RPG hasn’t been as dynamic. The story is also dark, and I hope even a person who has become interested in the series for the first time will want to play. To the TWEWY fans as well, because it’s the same staff, I think they can receive an intimate and touching feeling from the game.

  • Kingdom Hearts (2002)
  • Kingdom Hearts: Chain of Memories (2004)
  • Kingdom Hearts II (2006)
  • Kingdom Hearts Coded (2008)
  • Kingdom Hearts 358/2 Days (2009)
  • Kingdom Hearts Birth by Sleep (2010)
  • Kingdom Hearts Re:coded (2011)
  • Kingdom Hearts 3D: Dream Drop Distance (2012)
  • Kingdom Hearts III (coming soon) ©

FamiWeb Updates with Info for Next Week’s Famitsu!

khisign:

Good evening, everyone! Well, we don’t have the high quality scans for you yet if that’s what you’ve been waiting for, but what we do have is some new information regarding the April 5th issue of Famitsu weekly, releasing next Thursday on March 22nd! FamiWeb has updated with info regarding the issue: in terms of Kingdom Hearts Dream Drop Distance, they will include the background of the story, as well as more details about characters, gameplay, and overall story content! And of course we can’t forget about Director Nomura’s interviewas well!

Asides from Kingdom Hearts, the issue will also feature Monster Hunter 3G and Kid Icarus Uprising!

Come and chat with us about the upcoming issue here in our forums!

Kingdom Hearts Trivia: #13

khiethy:

Before speaking with the staff, Nomura had chosen over 20 worlds to include in Kingdom Hearts, including original worlds.

To whittle them down, worlds were chosen based on popularity, if there were interesting characters to play as, and if there were interesting places to be in, in that order.

Source: Kingdom Hearts Ultimania

Nomura was like a kid in a candy shop, wasn’t he? I know I’d try and put as many worlds into Kingdom Hearts as possible! Would you have done the same? Come tell us on the forums, and discuss all of the past trivia with everybody!

(Source: khinsider.com)

KH3D Famitsu Information + Next Famitsu Will Include Nomura Interview!

khiethy:

Thanks to Alternator, we have a bit of new info on Kingdom Hearts 3D [Dream Drop Distance]from Tetsuya Nomura in the 3/15 issue of Famitsu!

  • Kingdom Hearts 3D will be 35 hours; longer, of course, if you do all of the minigames and Dream Eater training
  • Fighting style can be completey different depending on what Dream Eaters you use.
  • The first package design for Kingdom Hearts 3D featured King Mickey mainly, with Riku and Sora as side parts. Nomura didn’t feel like it fit the title, so he redesigned the cover to what it is now.
  • Buying the game comes with one Augmented Reality (AR) card for one rare Dream Eater, but you’ll be able to get the recipe for them in the game via StreetPass, but remember it will be rare to do so.
  • The mysterious figure in the black coat isn’t necessarily new, but they are important to the story.
  • About the key phrase, “Those who are asleep in sadness”: Sora and Riku are preparing to rescue them.
  • At first they planned to have Sora go to original Tron world, and Riku go to Tron Legacy world.
  • Other than Ansem and Xemnas who appear often, Lea and the mysterious silver haired boy are key characters.
  • In the end we’ll finally see Xemnas/Ansem’s true form.
  • Donald and Goofy couldn’t be team mates this time because they are not Keyblade wielders. Thus the Dream Eaters were developed to serve as party members.
  • The growth system of the Dream Eaters is connected to Sora and Riku’s growth.
  • Dream Eater’s growth is like a breeding system, treating them well makes them grow better.
  • The command system is different than BBS, it’s more of a mix between Days and Re:coded’s systems.
  • King Wondernyan isn’t an evolution of a Wondernyan, they are separate Dream Eaters.
  • The main mini game you play with then is called Flick Crash, which combines speed and action aspects.
  • You can name your Dream Eaters.
  • There are 50 kinds of Dream Eaters you can partner with, however boss Dream Eaters are not included.
  • The next issue of Famitsu will have more Nomura interview as well!

Translations thanks to SQEXGAL!

Come drop by the forums to discuss this latest news!

(Source: khinsider.com)

Kingdom Hearts Trivia: #11

khiethy:

When asked about what kind of song he wanted from Hikaru Utada for Kingdom Hearts, Nomura said that the song would play during the ending where Sora and Kairi parted, since the concept of the scene existed even early on in development. He stated that he didn’t want to make the ending look sorrowful, but optimistic.

Nomura explained that “The lyrics fit so perfectly that when I first heard it, I trembled and couldn’t speak. I did ask her to not put in words that do not exist in the game’s worlds, such as “cellphone”, but she added in “television”. (laugh) But I am glad that even from that, one can take away a deep meaning.”

Source: Kingdom Hearts Ultimania

You would think Nomura would make sure Kairi knew how to spell before he conveyed all these emotions in his endings… Anyways, come join in the discussion of this bit and so much more on our forums!

(Source: khinsider.com)