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744 plays

zerochrome:

Another dual mix! Gang remix of Twister, and the KH3D version of Twister. 

Download Link: http://www.mediafire.com/?kopfo6930oujsyt

Who makes these? I am in love with you.

(Source: sabers-edge)

Tai Yasue Interview with Siliconera - Part 1

khiseta:

Kingdom Hearts 3D [Dream Drop Distance] first releases on western shores in just two days on July 20th for European players. Going along with this grand event, Siliconera has prepared an interview with Co-Director Tai Yasue! Today’s interview details why worlds such as La Cite des Cloches (based on Hunchback of Notre Dame) and Symphony of Sorcery (Fantasia) were included, as well as everyone’s favorite Players from Shibuya!

Interested? You can read the interview below by clicking here to go to our forums!

Stay tuned tomorrow for part 2 of the interview as they expand on game design and gameplay!

(Source: stormdiver)

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dreamdropdistancecountdown:

Update: Registration closing date changed to the 10th of June because of various reasons


REGISTRATION OPEN!

 

Registration for the Kingdom Hearts 3D: Dream Drop Distance North American release is now open until the 10th of June GTM +01:00.

To make a registration please read the information below 

 

1. Fill out the following application and then send it to the ask box (http://dreamdropdistancecountdown.tumblr.com/ask) or the following email (dreamdropdistancecountdown@hotmail.com)

Screenname/nickname:

Website: (not necessary if you don’t want to)

E-mail:

 

2. After the registration is closed E-mails will be sent out with information (such as deadline and what day you’ll receive).

3. The fanart must contain a Kingdom Hearts characters, it can also be a group picture with other character (TWEWY, Disney, Final Fantasy etc.)

4. It must be mentioned how many days left until the official release (for example: ‘13 days left until it’s released’, it can also be something creative like ‘4 days until the darkness fades away)

5. No spoilers please! Thanks.

6. The fanart cannot be submitted on any other websites until the countdown is over.

 

We are also looking for back-up artists in case someone can’t submit their art by the given deadline!

PLEASE NOTIFY US PER ASK BOX OR EMAIL IF THERE IG GOING TO BE ANY QUESTION/PROBLEM


If you don’t feel like participating, you can help us to spread the words to other people who may be interested in it. Thank!

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pahrak:

Riku holding the Skull Noise Keyblade in Kingdom Hearts 3D: Dream Drop Distance.

We had to wait a while for a TWEWY Keyblade, but I’m satisfied with the results.  You obtain this Keyblade after beating Traverse Town, so you don’t have to wait long…but that does mean it will quickly pale in comparison to other Keyblades stat-wise.  I hate it when the coolest Keyblades aren’t the strongest…

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Calling (Kingdom Mix)

This version is so different from the TWEWY version, I mean they all are but this one especially.

2,144 plays

Someday -Kingdom Mix-

(Source: )

KH3D in Nintendo Dream + Nomura Interview!

khiethy:

Been a few days since we’ve had an update, but no worries because we are just nine days away from the release of Kingdom Hearts 3D [Dream Drop Distance] in Japan!

Thanks to KH13, we have learned that Nintendo Dream had an article on Kingdom Hearts 3D which also included an interview with the series creator, Tetsuya Nomura! KH13’s Oishii translated the interview, so look below to read it!

Also, don’t forget to chat with us on the forums!

+ This time the story’s development doesn’t change the story so much to be numbered. Nomura’s final task this time was remembrance. The story in KHII was spread to unfold little by little, but as for all the foreshadowing retrieved, the sequel is looking to be a fun installment.

+ There is a lot of meaning put into “Distance” and the distance taken in the next KH work. I think the player can feel they are somehow or other getting closer to the meaning as they play. In the end, whether they are successful or have failed will become clear. “Just as with ‘Drop’, there is a pattern of both of them dropping.”

+ I think what is a dream and what is reality will be clear in the end, but not everything that unfolds is a dream. (About the guests from TWEWY) Similarly to how I have assembled several of my FF projects, I wanted a surprise in a different form. With the extended Slide Pad Pro, you can control the camera movement with the right stick, but even without it it is comfortable to play.

+ (About using the touch panel for Reality Shift,) It may be better to think of using your finger for the touch panel. The exhilarating feeling the Osaka team made is to the same degree as BBS’s. I think it wouldn’t feel as exhilarating if you couldn’t kick off the walls.

+ Until now the actions in KH couldn’t be performed seamlessly. With the Free Flow Action, I think you can make clever use of the substantial gameplay. I want player to have fun testing out the various actions in the game.

+ Thus far, I think the action RPG hasn’t been as dynamic. The story is also dark, and I hope even a person who has become interested in the series for the first time will want to play. To the TWEWY fans as well, because it’s the same staff, I think they can receive an intimate and touching feeling from the game.